Module |
|
Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/MeshTangents.h |
Include |
#include "MeshTangents.h" |
void ComputePerTriangleTangents
(
const FDynamicMeshNormalOverlay * NormalOverlay,
const FDynamicMeshUVOverlay * UVOverlay
)
Calculate per-triangle tangent spaces based on the given per-triangle normal and UV overlays. In this mode there is no averaging of tangents across triangles. So if we have N triangles in the mesh, then 3*N tangents are generated. These tangents are computed in parallel.