TMeshTangents::SetPerTriangleTangent

Set tangent and bitangent at a vertex of triangle for per-triangle computed tangents.

Windows
MacOS
Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Experimental/GeometryProcessing/Source/DynamicMesh/Public/MeshTangents.h

Include

#include "MeshTangents.h"

Syntax

void SetPerTriangleTangent
(
    int TriangleID,
    int TriVertIdx,
    const FVector3< RealType > & Tangent,
    const FVector3< RealType > & Bitangent
)

Remarks

Set tangent and bitangent at a vertex of triangle for per-triangle computed tangents.

Parameters

Parameter

Description

TriangleID

triangle index in mesh

TriVertIdx

vertex index in range 0,1,2

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss