[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category="Editable Mesh")
FVertexInstanceID VertexInstanceID
The vertex instance ID to set attributes on
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category="Editable Mesh")
FVertexInstanceID VertexInstanceID
The vertex instance ID to set attributes on