FGeometryTests::CheckEdge

Windows
MacOS
Linux

References

Module

EditableMesh

Header

/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/GeometryHitTest.h

Include

#include "GeometryHitTest.h"

Syntax

static bool CheckEdge
(
    const EInteractorShape InteractorShape,
    const FSphere & Sphere,
    const float SphereFuzzyDistance,
    const FVector & RayStart,
    const FVector & RayEnd,
    const float FuzzyDistance,
    const FVector EdgeVertexPositions,
    const FVector & CameraLocation,
    const bool bIsPerspectiveView,
    const float FuzzyDistanceScaleFactor,
    EInteractorShape & ClosestInteractorShape,
    float & ClosestDistanceToRay,
    float & ClosestDistanceOnRay,
    FVector & ClosestHitLocation,
    const bool bAlreadyEdge
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss