FPolygonGroupToCreate

Windows
MacOS
Linux

References

Module

EditableMesh

Header

/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMeshTypes.h

Include

#include "EditableMeshTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FPolygonGroupToCreate

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

FPolygonGroupID

 

OriginalPolygonGroupID

The original ID of the polygon group. Should only be used by the undo system.

Public variable UProperty Category BlueprintReadWrite

FMeshElementAtt...

 

PolygonGroupAttributes

Attributes of this polygon group

Constructors

Name Description

Public function

FPolygonGroupToCreate()

Default constructor

Functions

Name Description

Public function Const

FString

 

ToString()

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