FPolygonToCreate

Windows
MacOS
Linux

References

Module

EditableMesh

Header

/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMeshTypes.h

Include

#include "EditableMeshTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FPolygonToCreate

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

FPolygonID

 

OriginalPolygonID

The original ID of the polygon. Should only be used by the undo system.

Public variable UProperty Category BlueprintReadWrite

TArray< FVertex...

 

PerimeterVertices

Ordered list of vertices that defines the polygon's perimeter, along with the polygon vertex attributes to set for each vertex

Public variable UProperty Category BlueprintReadWrite

EPolygonEdgeHar...

 

PolygonEdgeHardness

Whether to create a hard-edged polygon

Public variable UProperty Category BlueprintReadWrite

FPolygonGroupID

 

PolygonGroupID

The group the polygon will be added to

Constructors

Name Description

Public function

FPolygonToCreate()

Default constructor

Functions

Name Description

Public function Const

FString

 

ToString()

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