FPolygonToSplit

Windows
MacOS
Linux

References

Module

EditableMesh

Header

/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMeshTypes.h

Include

#include "EditableMeshTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FPolygonToSplit

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

FPolygonID

 

PolygonID

The polygon that we'll be splitting

Public variable UProperty Category BlueprintReadWrite

TArray< FVertex...

 

VertexPairsToSplitAt

A list of pairs of vertices that new edges will be created at.

Constructors

Name Description

Public function

FPolygonToSplit()

Default constructor

Functions

Name Description

Public function Const

FString

 

ToString()

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