FVertexToCreate

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MacOS
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References

Module

EditableMesh

Header

/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMeshTypes.h

Include

#include "EditableMeshTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FVertexToCreate

Variables

Name Description

Public variable UProperty

FVertexID

 

OriginalVertexID

The original ID of the vertex. Should only be used by the undo system.

Public variable UProperty Category BlueprintReadWrite

FMeshElementAtt...

 

VertexAttributes

Attributes of this vertex itself

Constructors

Name Description

Public function

FVertexToCreate()

Functions

Name Description

Public function Const

FString

 

ToString()

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