UEditableMesh::AddUndo

Adds a new change that can be used to undo a modification that happened to the mesh.

Windows
MacOS
Linux

References

Module

EditableMesh

Header

/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMesh.h

Include

#include "EditableMesh.h"

Syntax

void AddUndo
(
    TUniquePtr< FChange > NewUndo
)

Remarks

Adds a new change that can be used to undo a modification that happened to the mesh. If bAllowUndo is false, then the undo will not be stored

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