UEditableMesh::AnyChangesToUndo

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MacOS
Linux

References

Module

EditableMesh

Header

/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMesh.h

Include

#include "EditableMesh.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Editable Mesh")
bool AnyChangesToUndo() const

Returns

Returns true if there are any existing tracked changes that can be undo right now

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