Module |
|
Header |
/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMesh.h |
Include |
#include "EditableMesh.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Editable Mesh")
bool AnyChangesToUndo() const
Returns true if there are any existing tracked changes that can be undo right now