UEditableMesh::GetEdgeVertex

Returns the given indexed vertex for this edge. EdgeVertexNumber must be 0 or 1.

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References

Module

EditableMesh

Header

/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMesh.h

Include

#include "EditableMesh.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Editable Mesh")
FVertexID GetEdgeVertex
(
    const FEdgeID EdgeID,
    const int32 EdgeVertexNumber
) const

Remarks

Returns the given indexed vertex for this edge. EdgeVertexNumber must be 0 or 1.

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