UEditableMesh::MakeUndo

Grabs any outstanding changes to this mesh and returns a change that can be used to undo those changes.

Windows
MacOS
Linux

References

Module

EditableMesh

Header

/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMesh.h

Include

#include "EditableMesh.h"

Syntax

TUniquePtr< FChange > MakeUndo()

Remarks

Grabs any outstanding changes to this mesh and returns a change that can be used to undo those changes. Calling this function will clear the history of changes. This function will return a null pointer if bAllowUndo is false.

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