| UObject::PostLoad()
|
Module |
|
Header |
/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMesh.h |
Include |
#include "EditableMesh.h" |
virtual void PostLoad()
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.