UEditableMesh::SetAllowCompact

Sets whether the mesh can be sporadically compacted as modifications are performed

Windows
MacOS
Linux

References

Module

EditableMesh

Header

/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMesh.h

Include

#include "EditableMesh.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editable Mesh")
void SetAllowCompact
(
    const bool bInAllowCompact
)

Remarks

Sets whether the mesh can be sporadically compacted as modifications are performed

Parameters

Parameter

Description

bInAllowCompact

True if compaction is enabled on this mesh.

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