Module |
|
Header |
/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMeshFactory.h |
Include |
#include "EditableMeshFactory.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editable Mesh")
static UEditableMesh * MakeEditableMesh
(
class UPrimitiveComponent * PrimitiveComponent,
const int32 LODIndex
)