UEditableMeshFactory::MakeEditableMesh

Windows
MacOS
Linux

References

Module

EditableMesh

Header

/Engine/Plugins/Runtime/EditableMesh/Source/EditableMesh/Public/EditableMeshFactory.h

Include

#include "EditableMeshFactory.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editable Mesh")
static UEditableMesh * MakeEditableMesh
(
    class UPrimitiveComponent * PrimitiveComponent,
    const int32 LODIndex
)

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