FEditorScriptingCreateProxyMeshActorOptions

Windows
MacOS
Linux

Inheritance Hierarchy

FEditorScriptingJoinStaticMeshActorsOptions

FEditorScriptingCreateProxyMeshActorOptions

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h

Include

#include "EditorLevelLibrary.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FEditorScriptingCreateProxyMeshActorOptions : public FEditorScriptingJoinStaticMeshActorsOptions

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

BasePackageName

The package path you want to save to. ie: /Game/MyFolder.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bSpawnMergedActor

Spawn the new merged actors.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FMeshProxySetti...

 

MeshProxySettings

Constructors

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss