| FEditorScriptingJoinStaticMeshActorsOptions
|
Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h |
Include |
#include "EditorLevelLibrary.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FEditorScriptingCreateProxyMeshActorOptions : public FEditorScriptingJoinStaticMeshActorsOptions
Name | Description | ||
---|---|---|---|
|
BasePackageName |
The package path you want to save to. ie: /Game/MyFolder. |
|
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bSpawnMergedActor |
Spawn the new merged actors. |
|
|
MeshProxySettings |
Name | Description | |
---|---|---|
|
FEditorScriptingCreateProxyMeshActorOptions() |