FEditorScriptingMeshReductionOptions

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References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h

Include

#include "EditorStaticMeshLibrary.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FEditorScriptingMeshReductionOptions

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bAutoComputeLODScreenSize

If true, the screen sizes at which LODs swap are computed automatically

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< FEditor...

 

ReductionSettings

Array of reduction settings to apply to each new LOD mesh.

Constructors

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