FEditorScriptingMeshReductionSettings

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h

Include

#include "EditorStaticMeshLibrary.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FEditorScriptingMeshReductionSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

PercentTriangles

Percentage of triangles to keep. Ranges from 0.0 to 1.0: 1.0 = no reduction, 0.0 = no triangles.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

ScreenSize

ScreenSize to display this LOD. Ranges from 0.0 to 1.0.

Constructors

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