UEditorAssetLibrary::DoesDirectoryExist

Check is the directory exist in the Content Browser. Directory operations

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h

Include

#include "EditorAssetLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset")
static bool DoesDirectoryExist
(
    const FString & DirectoryPath
)

Remarks

Check is the directory exist in the Content Browser. Directory operations

Returns

True if it does exist and it is valid.

Parameters

Parameter

Description

DirectoryPath

Long Path Name of the directory.

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