UEditorAssetLibrary::DuplicateAsset

Duplicate an asset from the Content Browser.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h

Include

#include "EditorAssetLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset")
static UObject * DuplicateAsset
(
    const FString & SourceAssetPath,
    const FString & DestinationAssetPath
)

Remarks

Duplicate an asset from the Content Browser. Will try to checkout the file. The Asset will be loaded before being duplicated.

Returns

The duplicated object if the operation succeeds.

Parameters

Parameter

Description

SourceAssetPath

Asset Path of the asset that we want to copy from.

DestinationAssetPath

Asset Path of the duplicated asset.

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