UEditorAssetLibrary::GetMetadataTagValues

Get all tags/values of a loaded asset's metadata.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h

Include

#include "EditorAssetLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Metadata")
static TMap< FName, FString > GetMetadataTagValues
(
    UObject * Object
)

Remarks

Get all tags/values of a loaded asset's metadata.

Returns

The list of all Tags and Values.

Parameters

Parameter

Description

Object

The object from which to retrieve the metadata.

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