Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h |
Include |
#include "EditorAssetLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp |
Return a valid AssetPath for a loaded asset. The asset need to be a valid asset in the Content Browser. Similar to GetPathName(). The format will be: /Game/MyFolder/MyAsset.MyAsset
If valid, the asset Path of the loaded asset.
Parameter |
Description |
---|---|
LoadedAsset |
Loaded Asset that exist in the Content Browser. |