UEditorAssetLibrary::GetTagValues

Gets all TagValues (from Asset Registry) associated with an (unloaded) asset as strings value.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h

Include

#include "EditorAssetLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset")
static TMap< FName, FString > GetTagValues
(
    const FString & AssetPath
)

Remarks

Gets all TagValues (from Asset Registry) associated with an (unloaded) asset as strings value.

Returns

The list of all TagName & TagValue.

Parameters

Parameter

Description

AssetPath

Asset Path we are trying to find.

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