UEditorAssetLibrary::RenameDirectory

Rename assets from the Content Browser that are in the folder.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h

Include

#include "EditorAssetLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Asset")
static bool RenameDirectory
(
    const FString & SourceDirectoryPath,
    const FString & DestinationDirectoryPath
)

Remarks

Rename assets from the Content Browser that are in the folder. Equivalent to a Move operation. Will try to checkout the files. The Assets will be loaded before being renamed.

Returns

True if the operation succeeds.

Parameters

Parameter

Description

SourceDirectoryPath

Directory of the assets that we want to rename from.

DestinationDirectoryPath

Directory of the renamed asset.

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