Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h |
Include |
#include "EditorAssetLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp |
Save the packages the assets live in. All objects that live in the package will be saved. Will try to checkout the file first. The Asset will be loaded before being saved.
True if the operation succeeds.
Parameter |
Description |
---|---|
AssetsToSave |
Asset Path of the asset that we want to save. |
bOnlyIfIsDirty |
Only checkout/save the asset if it's dirty. |