UEditorAssetLibrary::SetMetadataTag

Set the value associated with a given tag of a loaded asset's metadata.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h

Include

#include "EditorAssetLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Metadata")
static void SetMetadataTag
(
    UObject * Object,
    FName Tag,
    const FString & Value
)

Remarks

Set the value associated with a given tag of a loaded asset's metadata.

Parameters

Parameter

Description

Object

The object from which to retrieve the metadata.

Tag

The tag to set in the metadata.

Value

The string value to associate with the tag.

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