UEditorAssetLibrary::SyncBrowserToObjects

Sync the Content Browser to the given asset(s)

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorAssetLibrary.h

Include

#include "EditorAssetLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorAssetLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Content Browser")
static void SyncBrowserToObjects
(
    const TArray< FString > & AssetPaths
)

Remarks

Sync the Content Browser to the given asset(s)

Parameters

Parameter

Description

AssetPaths

The list of asset paths to sync to in the Content Browser

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss