Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorFilterLibrary.h |
Include |
#include "EditorFilterLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorFilterLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Utilities | Filter",
Meta=(DisplayName="Filter by Level Name", DeterminesOutputType="TargetArray"))
static TArray< class AActor * > ByLevelName
(
const TArray< class AActor * > & TargetArray,
FName LevelName,
EEditorScriptingFilterType FilterType
)
Filter the array by Level the Actor belongs to.
The filtered list.
Parameter |
Description |
---|---|
TargetArray |
Array of Actor to filter. The array will not change. |
LevelName |
The name of the Level the actor belongs to (same name as in the ContentBrowser). |
FilterType |
Should include or not the array's item if it respects the condition. |