| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorFilterLibrary.h |
Include |
#include "EditorFilterLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UEditorFilterLibrary : public UBlueprintFunctionLibrary
Utility class to filter a list of objects. Object should be in the World Editor.
Name | Description | ||
---|---|---|---|
|
TArray< clas... |
ByActorLabel ( |
Filter the array based on the Actor's label (what we see in the editor) |
|
TArray< clas... |
ByActorTag ( |
Filter the array by Tag the Actor contains |
|
TArray< clas... |
ByClass ( |
Filter the array based on the Object's class. |
|
TArray< clas... |
ByIDName ( |
Filter the array based on the Object's ID name. |
|
TArray< clas... |
ByLayer ( |
Filter the array by Layer the Actor belongs to. |
|
TArray< clas... |
ByLevelName ( |
Filter the array by Level the Actor belongs to. |
|
TArray< clas... |
BySelection ( |
Filter the array based on Object's selection. |