UEditorLevelLibrary::CreateProxyMeshActor

Build a proxy mesh actor that can replace a set of mesh actors.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h

Include

#include "EditorLevelLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Dataprep")
static bool CreateProxyMeshActor
(
    const TArray< class AStaticMeshActor * > & ActorsToMerge,
    const FEditorScriptingCreateProxyMeshActorOptions & MergeOptions,
    class AStaticMeshActor *& OutMergedActor
)

Remarks

Build a proxy mesh actor that can replace a set of mesh actors.

Returns

Success of the proxy creation

Parameters

Parameter

Description

ActorsToMerge

List of actors to build a proxy for.

MergeOptions

OutMergedActor

generated actor if requested

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