Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h |
Include |
#include "EditorLevelLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Dataprep")
static bool CreateProxyMeshActor
(
const TArray< class AStaticMeshActor * > & ActorsToMerge,
const FEditorScriptingCreateProxyMeshActorOptions & MergeOptions,
class AStaticMeshActor *& OutMergedActor
)
Build a proxy mesh actor that can replace a set of mesh actors.
Success of the proxy creation
Parameter |
Description |
---|---|
ActorsToMerge |
List of actors to build a proxy for. |
MergeOptions |
|
OutMergedActor |
generated actor if requested |