UEditorLevelLibrary::GetAllLevelActors

Find all loaded Actors in the world editor.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h

Include

#include "EditorLevelLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Level Utility")
static TArray< class AActor * > GetAllLevelActors()

Remarks

Find all loaded Actors in the world editor. Exclude actor that are pending kill, in PIE, PreviewEditor, ...

Returns

List of found Actors

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