UEditorLevelLibrary::GetSelectedLevelActors

Find all loaded Actors that are selected in the world editor.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h

Include

#include "EditorLevelLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Level Utility")
static TArray< class AActor * > GetSelectedLevelActors()

Remarks

Find all loaded Actors that are selected in the world editor. Exclude actor that are pending kill, in PIE, PreviewEditor, ...

Returns

List of found Actors

Parameters

Parameter

Description

ActorClass

Actor Class to find.

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