Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h |
Include |
#include "EditorLevelLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Dataprep")
static AActor * JoinStaticMeshActors
(
const TArray< class AStaticMeshActor * > & ActorsToJoin,
const FEditorScriptingJoinStaticMeshActorsOptions & JoinOptions
)
Create a new Actor in the level that contains a duplicate of all the Actors Static Meshes Component. The ActorsToJoin need to be in the same Level. This will have a low impact on performance but may help the edition by grouping the meshes under a single Actor.
The new created actor.
Parameter |
Description |
---|---|
ActorsToJoin |
List of Actors to join. |
JoinOptions |
Options on how to join the actors. |