UEditorLevelLibrary::JoinStaticMeshActors

Create a new Actor in the level that contains a duplicate of all the Actors Static Meshes Component.

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MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h

Include

#include "EditorLevelLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Dataprep")
static AActor * JoinStaticMeshActors
(
    const TArray< class AStaticMeshActor * > & ActorsToJoin,
    const FEditorScriptingJoinStaticMeshActorsOptions & JoinOptions
)

Remarks

Create a new Actor in the level that contains a duplicate of all the Actors Static Meshes Component. The ActorsToJoin need to be in the same Level. This will have a low impact on performance but may help the edition by grouping the meshes under a single Actor.

Returns

The new created actor.

Parameters

Parameter

Description

ActorsToJoin

List of Actors to join.

JoinOptions

Options on how to join the actors.

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