Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h |
Include |
#include "EditorLevelLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp |
Close the current Persistent Level (without saving it). Loads the specified level.
True if the operation succeeds.
Parameter |
Description |
---|---|
AssetPath |
Asset Path of the level to be loaded. ie. /Game/MyFolder/MyAsset |