UEditorLevelLibrary::LoadLevel

Close the current Persistent Level (without saving it). Loads the specified level.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h

Include

#include "EditorLevelLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Level Utility")
static bool LoadLevel
(
    const FString & AssetPath
)

Remarks

Close the current Persistent Level (without saving it). Loads the specified level.

Returns

True if the operation succeeds.

Parameters

Parameter

Description

AssetPath

Asset Path of the level to be loaded. ie. /Game/MyFolder/MyAsset

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