Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h |
Include |
#include "EditorLevelLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp |
Close the current Persistent Level (without saving it). Create a new Level base on another level and save it. Load the new created level.
True if the operation succeeds.
Parameter |
Description |
---|---|
AssetPath |
Asset Path of where the level will be saved. ie. /Game/MyFolder/MyAsset |
TemplateAssetPath |
Level to be used as Template. ie. /Game/MyFolder/MyAsset |