UEditorLevelLibrary::SaveCurrentLevel

Saves the specified Level. Must already be saved at lease once to have a valid path.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h

Include

#include "EditorLevelLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Level Utility")
static bool SaveCurrentLevel()

Remarks

Saves the specified Level. Must already be saved at lease once to have a valid path.

Returns

True if the operation succeeds.

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