UEditorSkeletalMeshLibrary::GetNumVerts

Get number of mesh vertices for an LOD of a Skeletal Mesh

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h

Include

#include "EditorSkeletalMeshLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorSkeletalMeshLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Editor Scripting | SkeletalMesh")
static int32 GetNumVerts
(
    USkeletalMesh * SkeletalMesh,
    int32 LODIndex
)

Remarks

Get number of mesh vertices for an LOD of a Skeletal Mesh

Returns

Number of vertices. Returns 0 if invalid mesh or LOD index.

Parameters

Parameter

Description

SkeletalMesh

Mesh to get number of vertices from.

LODIndex

Index of the mesh LOD.

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