UEditorSkeletalMeshLibrary::RenameSocket

Rename a socket within a skeleton

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h

Include

#include "EditorSkeletalMeshLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorSkeletalMeshLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | SkeletalMesh", Meta=(ScriptMethod))
static bool RenameSocket
(
    USkeletalMesh * SkeletalMesh,
    FName OldName,
    FName NewName
)

Remarks

Rename a socket within a skeleton

Returns

true if the renaming succeeded.

Parameters

Parameter

Description

SkeletalMesh

The mesh inside which we are renaming a socket

OldName

The old name of the socket

NewName

The new name of the socket

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