Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h |
Include |
#include "EditorSkeletalMeshLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorSkeletalMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | SkeletalMesh", Meta=(ScriptMethod))
static bool RenameSocket
(
USkeletalMesh * SkeletalMesh,
FName OldName,
FName NewName
)
Rename a socket within a skeleton
true if the renaming succeeded.
Parameter |
Description |
---|---|
SkeletalMesh |
The mesh inside which we are renaming a socket |
OldName |
The old name of the socket |
NewName |
The new name of the socket |