UEditorSkeletalMeshLibrary

Utility class to altering and analyzing a SkeletalMesh and use the common functionalities of the SkeletalMesh Editor.

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Linux

Inheritance Hierarchy

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h

Include

#include "EditorSkeletalMeshLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UEditorSkeletalMeshLibrary : public UBlueprintFunctionLibrary

Remarks

Utility class to altering and analyzing a SkeletalMesh and use the common functionalities of the SkeletalMesh Editor. The editor should not be in play in editor mode.

Functions

Name Description

Public function Static UFunction BlueprintPure, Category

int32

 

GetNumVerts

(
    USkeletalMesh* SkeletalMesh,
    int32 LODIndex
)

Get number of mesh vertices for an LOD of a Skeletal Mesh

Public function Static UFunction BlueprintCallable, Category, Meta

bool

 

RegenerateLOD

(
    USkeletalMesh* SkeletalMesh,
    int32 NewLODCount,
    bool bRegenerateEvenIfImported,
    bool bGenerateBaseLOD
)

Regenerate LODs of the mesh

Public function Static UFunction BlueprintCallable, Category, Meta

bool

 

RenameSocket

(
    USkeletalMesh* SkeletalMesh,
    FName OldName,
    FName NewName
)

Rename a socket within a skeleton

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