| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h |
Include |
#include "EditorSkeletalMeshLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UEditorSkeletalMeshLibrary : public UBlueprintFunctionLibrary
Utility class to altering and analyzing a SkeletalMesh and use the common functionalities of the SkeletalMesh Editor. The editor should not be in play in editor mode.
Name | Description | ||
---|---|---|---|
|
GetNumVerts ( |
Get number of mesh vertices for an LOD of a Skeletal Mesh |
|
|
RegenerateLOD ( |
Regenerate LODs of the mesh |
|
|
RenameSocket ( |
Rename a socket within a skeleton |