UEditorStaticMeshLibrary::AddSimpleCollisions

Same as AddSimpleCollisionsWithNotification but changes are automatically applied.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h

Include

#include "EditorStaticMeshLibrary.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh")
static int32 AddSimpleCollisions
(
    UStaticMesh * StaticMesh,
    const EScriptingCollisionShapeType ShapeType
)

Remarks

Same as AddSimpleCollisionsWithNotification but changes are automatically applied.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss