Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
Include |
#include "EditorStaticMeshLibrary.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh")
static int32 AddSimpleCollisions
(
UStaticMesh * StaticMesh,
const EScriptingCollisionShapeType ShapeType
)
Same as AddSimpleCollisionsWithNotification but changes are automatically applied.