Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
Include |
#include "EditorStaticMeshLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh")
static bool AddUVChannel
(
UStaticMesh * StaticMesh,
int32 LODIndex
)
Adds an empty UV channel at the end of the existing channels on the given LOD of a StaticMesh.
true if a UV channel was added.
Parameter |
Description |
---|---|
StaticMesh |
Static mesh on which to add a UV channel. |
LODIndex |
Index of the StaticMesh LOD. |