UEditorStaticMeshLibrary::AddUVChannel

Adds an empty UV channel at the end of the existing channels on the given LOD of a StaticMesh.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h

Include

#include "EditorStaticMeshLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh")
static bool AddUVChannel
(
    UStaticMesh * StaticMesh,
    int32 LODIndex
)

Remarks

Adds an empty UV channel at the end of the existing channels on the given LOD of a StaticMesh.

Returns

true if a UV channel was added.

Parameters

Parameter

Description

StaticMesh

Static mesh on which to add a UV channel.

LODIndex

Index of the StaticMesh LOD.

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