UEditorStaticMeshLibrary::BulkSetConvexDecompositionCollisions
Same as SetConvexDecompositionCollisionsWithNotification but changes are automatically applied.
Module
|
EditorScriptingUtilities
|
Header
|
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h
|
Include
|
#include "EditorStaticMeshLibrary.h"
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh")
static bool BulkSetConvexDecompositionCollisions
(
const TArray< UStaticMesh * > & StaticMeshes,
int32 HullCount,
int32 MaxHullVerts,
int32 HullPrecision
)
Same as SetConvexDecompositionCollisionsWithNotification but changes are automatically applied.
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