Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
Include |
#include "EditorStaticMeshLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh")
static int32 GetLodCount
(
UStaticMesh * StaticMesh
)
Get number of LODs present on a static mesh.
the number of LODs present on the input mesh. An negative value indicates that the command could not be executed. See log for explanation.
Parameter |
Description |
---|---|
StaticMesh |
Mesh to process. |