UEditorStaticMeshLibrary::RemoveLods

Remove LODs on a static mesh except LOD 0.

Windows
MacOS
Linux

References

Module

EditorScriptingUtilities

Header

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h

Include

#include "EditorStaticMeshLibrary.h"

Source

/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh")
static bool RemoveLods
(
    UStaticMesh * StaticMesh
)

Remarks

Remove LODs on a static mesh except LOD 0.

Returns

A boolean indicating if the removal was successful, true, or not.

Parameters

Parameter

Description

StaticMesh

Mesh to remove LOD from.

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