Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
Include |
#include "EditorStaticMeshLibrary.h" |
Source |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorStaticMeshLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh")
static bool RemoveLods
(
UStaticMesh * StaticMesh
)
Remove LODs on a static mesh except LOD 0.
A boolean indicating if the removal was successful, true, or not.
Parameter |
Description |
---|---|
StaticMesh |
Mesh to remove LOD from. |