Module |
|
Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorStaticMeshLibrary.h |
Include |
#include "EditorStaticMeshLibrary.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh")
static bool SetConvexDecompositionCollisions
(
UStaticMesh * StaticMesh,
int32 HullCount,
int32 MaxHullVerts,
int32 HullPrecision
)
Same as SetConvexDecompositionCollisionsWithNotification but changes are automatically applied.