UEditorTestsUtilityLibrary

Blueprint library for altering and analyzing animation / skeletal data

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

EditorTests

Header

/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Public/EditorTestsUtilityLibrary.h

Include

#include "EditorTestsUtilityLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UEditorTestsUtilityLibrary : public UBlueprintFunctionLibrary

Remarks

Blueprint library for altering and analyzing animation / skeletal data

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category

void

 

BakeMaterialsForComponent

(
    UStaticMeshComponent* InStatic...,
    const UMaterialOptions* Materi...,
    const UMaterialMergeOptions* M...
)

Bakes out material in-place for the given set of static mesh components using the MaterialMergeOptions

Public function Static

void

 

MergeStaticMeshComponents

(
    TArray< UStaticMeshComponent* ...,
    const FMeshMergingSettings& MergeS...,
    const bool bReplaceActors,
    TArray< int32 >& OutLODIndices
)

Merges meshes and bakes out materials into a atlas-material for the given set of static mesh components using the MergeSettings

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