CurveSourceBindingName

Get the name that this curve source can be bound to by.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Curves)
FName CurveSourceBindingName

Remarks

Get the name that this curve source can be bound to by. Clients of this curve source will use this name to identify this source.

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