| UAudioComponent::IsPlaying()
|
Module |
|
Header |
/Engine/Plugins/Editor/FacialAnimation/Source/FacialAnimation/Public/AudioCurveSourceComponent.h |
Include |
#include "AudioCurveSourceComponent.h" |
Source |
/Engine/Plugins/Editor/FacialAnimation/Source/FacialAnimation/Private/AudioCurveSourceComponent.cpp |
virtual bool IsPlaying() const
Returns if the sound playing any audio. Doesn't indicate the play state. Use GetPlayState() to get the actual play state.