FFractureEditorModeToolkit::AddReferencedObjects

[FGCObject](API\Runtime\CoreUObject\UObject\FGCObject) interface

Windows
MacOS
Linux

Override Hierarchy

FGCObject::AddReferencedObjects()

FFractureEditorModeToolkit::AddReferencedObjects()

References

Module

FractureEditor

Header

/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureEditorModeToolkit.h

Include

#include "FractureEditorModeToolkit.h"

Source

/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Private/FractureEditorModeToolkit.cpp

Syntax

virtual void AddReferencedObjects
(
    FReferenceCollector & Collector
)

Remarks

FGCObject interface

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss