Module |
|
Header |
/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureSelectionTools.h |
Include |
#include "FractureSelectionTools.h" |
Source |
/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Private/FractureSelectionTools.cpp |
static void ToggleSelectedBones
(
UGeometryCollectionComponent * GeometryCollectionComponent,
TArray< int32 > & BoneIndices,
bool bClearCurrentSelection
)
Sets the selected bones on a geometry collection component
Parameter |
Description |
---|---|
GeometryCollectionComponent |
The component with bones being selected |
BoneIndices |
The indices to select |
bClearCurrentSelection |
Whether or not to clear the current selection set or just append the new indices to it |