FFractureSelectionTools::ToggleSelectedBones

Sets the selected bones on a geometry collection component

Windows
MacOS
Linux

References

Module

FractureEditor

Header

/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureSelectionTools.h

Include

#include "FractureSelectionTools.h"

Source

/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Private/FractureSelectionTools.cpp

Syntax

static void ToggleSelectedBones
(
    UGeometryCollectionComponent * GeometryCollectionComponent,
    TArray< int32 > & BoneIndices,
    bool bClearCurrentSelection
)

Remarks

Sets the selected bones on a geometry collection component

Parameters

Parameter

Description

GeometryCollectionComponent

The component with bones being selected

BoneIndices

The indices to select

bClearCurrentSelection

Whether or not to clear the current selection set or just append the new indices to it

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss